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[Sylphs] All about Sylphs

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[Sylphs] All about Sylphs

Post by FireBall on Sun Jan 19, 2014 8:11 am

Hi all,

Electric Sylph:

Sylph eve skills:
Passive:
Plasma Accumulator: Every time you attack, your damage will be increased by 5%, can stack up to 10 times (50%), lasts 2 turns.
Plasma Field: A small chance that your target will not get a “Critical” next turn.
Electronic Mine Field: When you take damage there is a 10% chance that your next attack will have 15% more Critical Chance.
Active:
Thunder Goddess’ Blessing: Consume 500 Awakening Points, Increase your Critical Chance and Critical Damage by 10% for 3 turns.
Delphic: Thunder Dome: Consume 500 Awakening Points, 470%+515 Magical Lightning Damage to 1~2 enemies.
Electric Shock: 185%+200 Magical Lightning Damage to a random enemy, the row of the selected enemy will receive 50% of that damage.
Thunder God’s Punishment: 225%+250 Magical Lightning to the enemy back row, has an 80% chance to cause a random target inability to use Skills (Effects Bosses but Doesn’t Effect Sylph Skills), lasts 2 turns.
Lightning Blast: 150%+100 Magical Lightning Damage to a random target, increase self’s Floating Damage by 20%, lasts 2 rounds.
Lightning Strike: 165%+120 Magical Lightning damage to front row enemies.




Fire Sylph:


Fire Sylph's Skills Explained with images

More information:
Sylph's Future Updates and Strategies
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FireBall
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